I'm learning some PyQt4 yet, I'll start with Pygame later, 'cause PyQt4 is more useful for me in the moment. Did nothing linked to the game yet, I confess.
Sunday, December 4, 2011
Wednesday, October 12, 2011
It's a snake!
Holyday, huh? So today I played my lovely Xbox 360 and coded some stuff. I decided to use Python in my project instead of C++, because Python has a really easiest syntax and I have some previous experience with this one. I think it won't take too long for me to post some screenshots of a gameplay's primitive state.
Tuesday, October 11, 2011
I am alive!
The project isn't dead, neither me. I'm kinda busy, but I'm still learning C++ and SFML stuff, keep yourself updated. I'll yet post stuff over these lands. :)
Sunday, October 9, 2011
Busy week
I'll be kinda busy this week, today I just planned the game files structure. I'll code some stuff, if I make something good I'll let you guys know.
Saturday, October 8, 2011
Engine stuff
I think I found the right engine to this project, the SFML (Simple and Fast Multimedia Library). I'm still doing some tests, but it's the most probably option.
Friday, October 7, 2011
Possible features
So I told I would post a list of the game's possible features, huh? So here it is:
- Made entirely with C++;
- 2D shoot 'n' gun game;
- Co-op 4 players (or players with bots);
- Save your downed teammates before their deaths;
- If a human dies he'll become a zombie;
- Medicine kit and adrenaline injections are kinda rare in the scenaries (use them with caution);
- 3 difficult setting, the classics: easy, normal and hard;
- Some special zombies (there will be a post talking more about them);
- Some firearms and melee weapons.
- Made entirely with C++;
- 2D shoot 'n' gun game;
- Co-op 4 players (or players with bots);
- Save your downed teammates before their deaths;
- If a human dies he'll become a zombie;
- Medicine kit and adrenaline injections are kinda rare in the scenaries (use them with caution);
- 3 difficult setting, the classics: easy, normal and hard;
- Some special zombies (there will be a post talking more about them);
- Some firearms and melee weapons.
Thursday, October 6, 2011
Official logo
I was trying to do a logo for the game, but mine made in GIMP sucks, so James made himself one, an great one, using Photoshop. Its our official logo now, check it out:
(Click it to expand)
Wednesday, October 5, 2011
Ready to work!
Today I started reading the book "Beginning C++ Through Game Programming - Third Edition", its my holy bible. LMAO
And about the game's possible features, I'll do a post with all my makeable ideas for this, yet this week, keep yourself updated. :)
And about the game's possible features, I'll do a post with all my makeable ideas for this, yet this week, keep yourself updated. :)
Tuesday, October 4, 2011
Here comes a new challenger!
jameswalker85 is now part of the team (or duo), he's our graphic designer, or pixel artist, which sounds better.
Base sprites
Well, I'm ripping some Zombies Ate My Neighbors SNES sprites to test the ZO gameplay. By the way, I still need to start the gameplay development. LOL One thing led to another, or at least, I hope so.
©LucasArts Entertainment Company
Monday, October 3, 2011
So the work begins!
I'm putting my ideas in a .txt file, it'll help me to organize my mind. -.o
Like, I'm really excited with this project, I hope it'll go ahead.
Like, I'm really excited with this project, I hope it'll go ahead.
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