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Saturday, October 8, 2011

Engine stuff

I think I found the right engine to this project, the SFML (Simple and Fast Multimedia Library). I'm still doing some tests, but it's the most probably option.

Friday, October 7, 2011

Possible features

So I told I would post a list of the game's possible features, huh? So here it is:
- Made entirely with C++;
- 2D shoot 'n' gun game;
- Co-op 4 players (or players with bots);
- Save your downed teammates before their deaths;
- If a human dies he'll become a zombie;
- Medicine kit and adrenaline injections are kinda rare in the scenaries (use them with caution);
- 3 difficult setting, the classics: easy, normal and hard;
- Some special zombies (there will be a post talking more about them);
- Some firearms and melee weapons.

Thursday, October 6, 2011

Official logo

I was trying to do a logo for the game, but mine made in GIMP sucks, so James made himself one, an great one, using Photoshop. Its our official logo now, check it out:

(Click it to expand)

Wednesday, October 5, 2011

Ready to work!

Today I started reading the book "Beginning C++ Through Game Programming - Third Edition", its my holy bible. LMAO

And about the game's possible features, I'll do a post with all my makeable ideas for this, yet this week, keep yourself updated. :)

Tuesday, October 4, 2011

Here comes a new challenger!

jameswalker85 is now part of the team (or duo), he's our graphic designer, or pixel artist, which sounds better.