I'm learning some PyQt4 yet, I'll start with Pygame later, 'cause PyQt4 is more useful for me in the moment. Did nothing linked to the game yet, I confess.
Sunday, December 4, 2011
Wednesday, October 12, 2011
It's a snake!
Holyday, huh? So today I played my lovely Xbox 360 and coded some stuff. I decided to use Python in my project instead of C++, because Python has a really easiest syntax and I have some previous experience with this one. I think it won't take too long for me to post some screenshots of a gameplay's primitive state.
Tuesday, October 11, 2011
I am alive!
The project isn't dead, neither me. I'm kinda busy, but I'm still learning C++ and SFML stuff, keep yourself updated. I'll yet post stuff over these lands. :)
Sunday, October 9, 2011
Busy week
I'll be kinda busy this week, today I just planned the game files structure. I'll code some stuff, if I make something good I'll let you guys know.
Saturday, October 8, 2011
Engine stuff
I think I found the right engine to this project, the SFML (Simple and Fast Multimedia Library). I'm still doing some tests, but it's the most probably option.
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